Search found 70 matches
- Tue Apr 06, 2010 1:28 pm
- Forum: General
- Topic: LOVE Critical Development Suggestions and Comparision.
- Replies: 7
- Views: 6809
Re: LOVE Critical Development Suggestions and Comparision.
Yeah, I was going to say that, even larger frameworks like XNA don't have that stuff. You've got to write what you need depending on the game. They do have support for RenderTargets and custom blend modes, though... :| XNA isn't really a game engine by itself. It's like a bare-bones setup for anyth...
- Mon Apr 05, 2010 10:36 pm
- Forum: Libraries and Tools
- Topic: Moan (sound synthesis for löve)
- Replies: 15
- Views: 15774
Re: Moan (sound synthesis for löve)
It's my skills.
- Mon Apr 05, 2010 3:44 pm
- Forum: Libraries and Tools
- Topic: Moan (sound synthesis for löve)
- Replies: 15
- Views: 15774
- Mon Apr 05, 2010 3:31 pm
- Forum: Libraries and Tools
- Topic: Moan (sound synthesis for löve)
- Replies: 15
- Views: 15774
Re: Moan (sound synthesis for löve)
Oh god, how do I save? I composed the business!
- Mon Apr 05, 2010 3:25 pm
- Forum: General
- Topic: LOVE Critical Development Suggestions and Comparision.
- Replies: 7
- Views: 6809
Re: LOVE Critical Development Suggestions and Comparision.
Yeah, I was going to say that, even larger frameworks like XNA don't have that stuff. You've got to write what you need depending on the game.
They do have support for RenderTargets and custom blend modes, though...
They do have support for RenderTargets and custom blend modes, though...
- Mon Apr 05, 2010 3:23 pm
- Forum: General
- Topic: LoveArcade.org
- Replies: 54
- Views: 22983
Re: LoveArcade.org
I get all kinds of errors with this thing.
Looks like a bad argument #3 to 'format' (string expected, got boolean) in GetArtwork (212).
Looks like a bad argument #3 to 'format' (string expected, got boolean) in GetArtwork (212).
- Mon Apr 05, 2010 3:21 pm
- Forum: Support and Development
- Topic: Obey?
- Replies: 4
- Views: 2961
Re: Obey?
Hahaha, that was sooner than I thought.bartbes wrote:Yay, the evil plan succeeded!
- Mon Apr 05, 2010 3:19 pm
- Forum: Support and Development
- Topic: Color transparency
- Replies: 5
- Views: 5483
Re: Color transparency
There is no one color that is transparent. In the image editor, you should be able to specify the transparency level of a color and paint with that.
- Mon Apr 05, 2010 3:18 pm
- Forum: Support and Development
- Topic: Question about making a 2D Maple-Story game
- Replies: 6
- Views: 5065
Re: Question about making a 2D Maple-Story game
Alternatively, you can use love.graphics.translate(): function love.draw() love.graphics.push() -- pushes a new graphics context to the stack love.graphics.translate(xoffset, yoffset) -- these are the offset variables bartbes was talking about --(use love.graphics.translate(xoffset, 0) for horizont...
- Mon Apr 05, 2010 3:16 pm
- Forum: Games and Creations
- Topic: Ten Second War
- Replies: 32
- Views: 20878
Re: Ten Second War
God damn it. I had shit to do today. I quickly beat the game, but then I saw the tabs. TABS! Medium? Hard? GOD DAMN IT.
Amazing game.
Amazing game.