Search found 89 matches
- Thu Jun 24, 2021 11:23 pm
- Forum: General
- Topic: Thank you LÖVE :)
- Replies: 4
- Views: 7178
Re: Thank you LÖVE :)
Just curious, what exactly disenchanted you from gamedev? The fact that for a proper game, more than any cool programming tricks, you need a good writer, artist and a musician. Although it is possible to combine it into one (see Touhou, ZUN) I could not see myself fulfilling all those roles. That i...
- Wed Jun 23, 2021 11:29 pm
- Forum: General
- Topic: Thank you LÖVE :)
- Replies: 4
- Views: 7178
Thank you LÖVE :)
This is just a simple thank you post for the love developers and the community as I look back in general. I started to learn programming when I was around 14 and obviously one of my first thoughts was "i wanna make some games". Although I got disenchanted with gamedev in general at around ...
- Thu Aug 10, 2017 4:23 pm
- Forum: Support and Development
- Topic: Does anyone use/recommend a standard 2D map editor (not tiled)?
- Replies: 4
- Views: 4081
Re: Does anyone use/recommend a standard 2D map editor (not tiled)?
I know that sounds like a lot of work, but honestly, program your own level editor.
It's not as painful as it sounds, and will ensure that the editor encompasses all the specifics of your game.
As another advantage, it will allow for user-made levels!
It's not as painful as it sounds, and will ensure that the editor encompasses all the specifics of your game.
As another advantage, it will allow for user-made levels!
- Fri Apr 07, 2017 1:25 pm
- Forum: Support and Development
- Topic: Physics/Box2D: prismatic joints?
- Replies: 10
- Views: 9055
Re: Physics/Box2D: prismatic joints?
I think you should leave Box2D implementation, unless it causes low performance. The bouncing of the balls looks pretty good !
- Sat Mar 25, 2017 5:23 pm
- Forum: Games and Creations
- Topic: Plank and Bob (Android) (Testers welcome)
- Replies: 0
- Views: 2023
Plank and Bob (Android) (Testers welcome)
Download link: https://play.google.com/store/apps/details?id=com.k00lcat.plank Use a unique control system to reunite Bob and Rose in this physics based puzzle with 50 (+5 special levels) unique levels. Use your finger’s dexterity and logic to solve puzzles by pushing around Plank. Controls: Push (...
- Tue Feb 14, 2017 12:16 pm
- Forum: Support and Development
- Topic: Weld joints are buggy on 0.10.2 [SOLVED]
- Replies: 4
- Views: 3654
Re: Weld joints are buggy on 0.10.1 Linux/Android
That last screenshot looks like the sort of thing that might have happened before reference angle was added to the weld joint constructor. Are you 100% sure these screenshots are all from the same version of Love? That seems to be the cause. My Linux and Android version of Love was 0.10. 2 , which ...
- Mon Feb 13, 2017 4:53 pm
- Forum: Support and Development
- Topic: Weld joints are buggy on 0.10.2 [SOLVED]
- Replies: 4
- Views: 3654
Weld joints are buggy on 0.10.2 [SOLVED]
EDIT: It seems it's a 0.10. 2 specific bug, not OS-related bug. I've found a quite peculiar bug that hopefully someone can help me with. I have a level, made up of a bunch of rectangle bodies, joined by weld joints, and revolute joint in the middle. Weld joints are represented by red wiggly dots ma...
- Wed Jan 18, 2017 7:49 pm
- Forum: Support and Development
- Topic: HUMP wont restart gamestate
- Replies: 7
- Views: 6115
Re: HUMP wont restart gamestate
You see, the init() method used to load data is set to nil by HUMP after it's called once. What you can do, is to change your current init() method and rename it to loadState(), for example. Then, in the init() call loadState(). Whenever you need to restart the game, call loadState(). No, thats jus...
- Fri Jan 13, 2017 5:08 pm
- Forum: Support and Development
- Topic: HUMP wont restart gamestate
- Replies: 7
- Views: 6115
Re: HUMP wont restart gamestate
You see, the init() method used to load data is set to nil by HUMP after it's called once.
What you can do, is to change your current init() method and rename it to loadState(), for example. Then, in the init() call loadState(). Whenever you need to restart the game, call loadState().
What you can do, is to change your current init() method and rename it to loadState(), for example. Then, in the init() call loadState(). Whenever you need to restart the game, call loadState().
- Fri Jun 24, 2016 3:53 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453380
Re: "Questions that don't deserve their own thread" thread
Is it possible to make ImageFont glyphs overlap a little? I have a font with black borders whose borders are supposed to overlap one pixel between characters Use extraspacing argument added in 0.10.0: number extraspacing Additional spacing (positive or negative) to apply to each glyph in the Font. ...