Search found 3 matches
- Fri Mar 19, 2010 12:52 am
- Forum: Support and Development
- Topic: Loading Images
- Replies: 1
- Views: 2438
Loading Images
function love.load() pic1 = love.graphics.newImage(pic1.bmp) end function love.draw() love.graphics.draw(pic1, 50, 50, 0, 0, 0, 0, 0) end the above is my code but it just gives me this erro: Error main.lua.7 attempt to index global 'pic1' a nil value Traceback: manin.lua.7: in function 'load' [C:] i...
- Wed Mar 17, 2010 8:13 pm
- Forum: Support and Development
- Topic: Love won't start
- Replies: 4
- Views: 2748
Re: Love won't start
I still get the same error message. I tried putting it in a zip[ file and calling it .love but I still get the same message. Currently I've got a folder name LuaGameOne and inside of it I've got a file called main.lua. I thought all I had to do was drag the folder (unzipped) onto the love exe.
- Wed Mar 17, 2010 7:41 pm
- Forum: Support and Development
- Topic: Love won't start
- Replies: 4
- Views: 2748
Love won't start
I just get a message when I try to run a basic love game:
Error
boot.lua:258: No code to run
Your game might be packaged incorrectly
Make sure main.lua is at the top level of the zip
Traceback
[C]: in function 'error'
[C]: in function 'xpcall'
Error
boot.lua:258: No code to run
Your game might be packaged incorrectly
Make sure main.lua is at the top level of the zip
Traceback
[C]: in function 'error'
[C]: in function 'xpcall'