Search found 4 matches
- Mon Mar 25, 2013 10:10 pm
- Forum: Support and Development
- Topic: Debug Console
- Replies: 4
- Views: 4753
Re: Debug Console
WOW! Thanks for the help guys! Will defs look into this.
- Sun Mar 24, 2013 3:27 am
- Forum: Support and Development
- Topic: Debug Console
- Replies: 4
- Views: 4753
Debug Console
Hey Guys! I was wondering if someone could help me out with the debug console that can be opened if it is true in the conf.lua file. Am I able to view variable values in it? Could I change the variables from the console, then have them change the game? How would I go about doing this? Any help would...
- Tue Mar 19, 2013 10:28 am
- Forum: Support and Development
- Topic: Running another main.lua from inside a game
- Replies: 2
- Views: 2283
Re: Running another main.lua from inside a game
What you are looking for, is called game state. Have a variable "state" of type string where you save, which scene you are in. In love.update and love.draw you first check which state you are in and run the corresponding function Example: function love.load() state = 'intro' end function ...
- Tue Mar 19, 2013 9:25 am
- Forum: Support and Development
- Topic: Running another main.lua from inside a game
- Replies: 2
- Views: 2283
Running another main.lua from inside a game
Hi all! I have been creating a game, and have run into a problem. I have created separate scenes, that are separate from each other. I want it so that, when something is clicked in one scene, it loads another scene. The folder structure is as so: menu - /textures/ /sounds/ /main.lua intro-1 - /textu...