Search found 5 matches
- Mon Mar 18, 2013 12:35 am
- Forum: General
- Topic: Fileformats? How to structure? standards?
- Replies: 11
- Views: 5480
Re: Fileformats? How to structure? standards?
There is no general ready to use lua or löve implementation for your needs. Yeah, I wasn't asking for implementation ^^" just if there are some kind of standardized formats developers are encouraged to use (like for some things its encourage to use JSON, or some RFC-format like IRC communicati...
- Sun Mar 17, 2013 10:02 am
- Forum: General
- Topic: Drag and drop
- Replies: 2
- Views: 2964
Re: Drag and drop
Theres a tutorial on the wiki for what I think you are trying to do:
http://nova-fusion.com/2011/09/06/mouse ... in-love2d/
http://nova-fusion.com/2011/09/06/mouse ... in-love2d/
- Sun Mar 17, 2013 1:32 am
- Forum: General
- Topic: Fileformats? How to structure? standards?
- Replies: 11
- Views: 5480
Fileformats? How to structure? standards?
So yeah, I'll have to make a couple file formats for a project i'm working on and I wondered if there are any standard pre-made formats one could use or what to look at when designing a file format specification. The file formats i'm at atm are: Levels (basically a tile-based level, 64 by 64 tiles, ...
- Sun Mar 17, 2013 1:25 am
- Forum: General
- Topic: Scissor Speed
- Replies: 2
- Views: 2862
Re: Scissor Speed
Ok, looked into that and had some help on the LÖVE IRC also Thanks
- Sat Mar 16, 2013 5:58 pm
- Forum: General
- Topic: Scissor Speed
- Replies: 2
- Views: 2862
Scissor Speed
Hey there, so i'm drawing a level on the screen, basically just a set of tiles (which each are 16x16px) But the level is likely to exceed the space on the screen, thus i'm wondering if its enough to set a scissor of the full window size (or is that unneeded/the default) to not waste time trying to d...