If you're feeling like you could use a particle system editor, take a look at this topic. HGE's editor is very good at least as a starting point to tweak around until you have what you want.
Maybe it's time for a particle system contest? kikito?
Search found 184 matches
- Sun Mar 27, 2011 11:48 pm
- Forum: Support and Development
- Topic: Post your favorite particle settings...
- Replies: 8
- Views: 2217
- Sun Mar 27, 2011 11:35 pm
- Forum: Support and Development
- Topic: Camera to view all objects
- Replies: 5
- Views: 1690
Re: Camera to view all objects
Translation, scaling and rotation only last until love.draw exits. Anyway, I've already added push and pop to print some debug info on the screen.BlackBulletIV wrote:I can't see where you're calling push() and pop()
Thanks,
Andre
- Sun Mar 27, 2011 11:31 pm
- Forum: Support and Development
- Topic: love from sources doesn't work
- Replies: 7
- Views: 2037
Re: love from sources doesn't work
Running the executable without arguments should present the no game screen.BlackBulletIV wrote:Also, as far as I know, you can't just executeCode: Select all
$ love
- Sun Mar 27, 2011 9:25 pm
- Forum: General
- Topic: Anyone gonna help a newbie? Again... yet Again...
- Replies: 19
- Views: 12931
Re: Anyone gonna help a newbie? Again... yet Again...
How so? It goes to board[row][key] and changes it. How does it set the whole row? Because it is in a for-loop. But he only sets the element if ""..i==key... A better way to write this is changeBoard(key + 0, 1). key + 0 will convert the string key into a number and add zero to it. As for ...
- Sun Mar 27, 2011 9:19 pm
- Forum: Support and Development
- Topic: love.filesystem:setIdenity() error
- Replies: 4
- Views: 1727
Re: love.filesystem:setIdenity() error
Just to help LuaWeaver better understand the difference. This code calls the setIdentity function which lives in the filesystem table which in turn lives in the love table which is a global variable (meaning it lives in the globals table): love.filesystem.setIdentity(name) This code calls the setIde...
- Sun Mar 27, 2011 9:13 pm
- Forum: Support and Development
- Topic: Strange Audio thing: sound sometimes doesn't play
- Replies: 13
- Views: 3575
Re: Strange Audio thing: sound sometimes doesn't play
I think a better behavior would be if Source:Play() stops playing the sound if it's still playing. It's easier to figure out what's going on if your sound stops in the middle to being playing again than the sound not playing at all.TechnoCat wrote:Source:Stop()
Source:Play()
- Sun Mar 27, 2011 8:03 pm
- Forum: Support and Development
- Topic: Camera to view all objects
- Replies: 5
- Views: 1690
Camera to view all objects
Hi All, I'm developing a game where all objects have a getExtents() method which returns the minimum and maximum coordinates occupied by the object. I'm trying to develop a camera that will get the extents of all visible objects and scale and translate things appropriately to have them all appear on...
- Sat Mar 26, 2011 3:20 am
- Forum: Support and Development
- Topic: Unstable getImageData? (crash)
- Replies: 14
- Views: 6947
Re: Unstable getImageData? (crash)
Clearly a memory leak somewhere I'm pretty sure there's no memory leak, it's just the way Lua handles user data. Youare right in the sense you have described. It is a "leak" from the lua point of view. The "workaround" is to put collectgarbage("step") or collectgarbage...
- Sat Mar 26, 2011 1:47 am
- Forum: Support and Development
- Topic: Unstable getImageData? (crash)
- Replies: 14
- Views: 6947
Re: Unstable getImageData? (crash)
I'm pretty sure there's no memory leak, it's just the way Lua handles user data.miko wrote:Clearly a memory leak somewhere
- Sat Mar 26, 2011 1:19 am
- Forum: Support and Development
- Topic: Unstable getImageData? (crash)
- Replies: 14
- Views: 6947
Re: Unstable getImageData? (crash)
Let me try to guess what the problem is... When you make a call to fb:getImageData() a new image data is created, which has all pixels from the frame buffer so the memory requirements for it is width*height*bpp (where bpp is probably 4.) But on the Lua side of things what is created is a Proxy userd...