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Search found 721 matches
- Fri Sep 12, 2014 8:23 pm
- Forum: General
- Topic: [SOLVED]Help: making a "brush"
- Replies: 4
- Views: 2997
Re: Help: making a "brush"
Yeah, it's missing the 4th (and 5th) argument to the draw rectangle function, I forgot to include them. You should be able to fix this yourself
Check your original calls to those functions.
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- Fri Sep 12, 2014 3:02 pm
- Forum: General
- Topic: [SOLVED]Help: making a "brush"
- Replies: 4
- Views: 2997
Re: Help: making a "brush"
Alright, let's do some pointers then to get you on your way :) Number 1 can be ignored. It's going to be solved automatically when you do number 2 :) For number 2; if you want multiple of anything, you need to create a table to store them in. So you'll have to make a table that stores (for now) coor...
- Fri Sep 12, 2014 2:52 pm
- Forum: General
- Topic: DuckDuckGo !bang
- Replies: 9
- Views: 4701
Re: DuckDuckGo !bang
This sounds intriguing. Tell me more?The one thing I really miss is that Mozilla addon that hides websites I don't like when using Google search.
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- Thu Sep 11, 2014 9:00 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 425080
Re: "Questions that don't deserve their own thread" thread
What would you want to do with that information? The total amount of memory on a system is used by lots of things, and you have no idea what other processes are using (or are going to use) chunks of it, so the amount of available memory can't really be determined.
- Wed Sep 10, 2014 7:21 pm
- Forum: General
- Topic: DuckDuckGo !bang
- Replies: 9
- Views: 4701
Re: DuckDuckGo !bang
That looks like a pretty cool search engine
I'm going to use that for a while, see how well it works.
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- Wed Sep 10, 2014 7:21 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 425080
Re: "Questions that don't deserve their own thread" thread
Snackrilege, that's not an easy subject at all unfortunately :( I found this tutorial which explains it pretty well, however the code samples are in some form of C (because it's explaining box2d, the system behind love.physics) I think it'll help you understand what's going on. If you have more ques...
- Wed Sep 10, 2014 7:16 am
- Forum: General
- Topic: Checking pixels on a line
- Replies: 4
- Views: 3218
Re: Checking pixels on a line
Keep in mind that using getPixel constantly is probably (a lot) slower than pulling the whole image into a lua-table and accessing that.
- Tue Sep 09, 2014 5:49 pm
- Forum: Support and Development
- Topic: Bullets that Penetrate -- damage objects but don't collide
- Replies: 3
- Views: 2019
Re: Bullets that Penetrate -- damage objects but don't colli
No worries, that's always how it begins ![Smile :)](./images/smilies/ms-smile.png)
Soon you'll be knee-deep in a project and you'll have to do everything yourself, so enjoy the available solutions while they last!
![Smile :)](./images/smilies/ms-smile.png)
Soon you'll be knee-deep in a project and you'll have to do everything yourself, so enjoy the available solutions while they last!
- Tue Sep 09, 2014 5:28 pm
- Forum: Support and Development
- Topic: Bullets that Penetrate -- damage objects but don't collide
- Replies: 3
- Views: 2019
Re: Bullets that Penetrate -- damage objects but don't colli
You're looking for Sensor Fixtures:
http://love2d.org/wiki/Fixture:setSensor
http://love2d.org/wiki/Fixture:setSensor
- Tue Sep 09, 2014 4:38 pm
- Forum: General
- Topic: Challenge: Write the shortest implementation of a stack
- Replies: 9
- Views: 6981
Re: Challenge: Write the shortest implementation of a stack
Aren't these basically just table.insert, table.remove and the == operator?
You can't get much shorter than the built-in functions.
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