Search found 7 matches
- Mon Sep 22, 2008 2:22 pm
- Forum: General
- Topic: LÖVE 0.5.0
- Replies: 37
- Views: 36751
Re: LÖVE 0.5.0
Any plans to do so? It's always nice to have a little custom icon up there.
- Sun Sep 21, 2008 7:55 pm
- Forum: General
- Topic: LÖVE 0.5.0
- Replies: 37
- Views: 36751
Re: LÖVE 0.5.0
.love fusion You can now append the .love file to the love.exe, rename it , and it will read "itself" instead of the game passed as a parameter. Examples with the game "no.love": (Windows) copy /b love.exe+no.love no.exe (Linux) cat love no.love > no Oh, and I admit I haven't re...
- Fri Aug 29, 2008 8:09 am
- Forum: General
- Topic: LÖVE 0.4.0
- Replies: 14
- Views: 10477
Re: LÖVE 0.4.0
Yays! A new release! I ran love without a game, and started to drag around the circles that were present on the screen... But then an error appeared: love: src/box2d/Source/Dynamics/b2World.cpp:676: void b2World::SolveTOI(const b2TimeStep&): Assertion `subStep.dt > 1.19209290e-7F' failed. Aborte...
- Wed Jul 23, 2008 6:27 pm
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 757281
Re: Free game resources
I found some tutorials on the net that might interest some people, all of them are on pixel art btw: http://www.tkool.jp/fancontents/lecture/graphic/ - this site is in japanese, but they appear to touch every topic, sprite creation, maps, etc, very nice, unfortunately for me I am unable to read japa...
- Sat Jul 19, 2008 11:28 am
- Forum: Support and Development
- Topic: Questions, suggestions, and introduction (not in that order)
- Replies: 7
- Views: 11164
Re: Questions, suggestions, and introduction (not in that order)
What would constitute a map object? I'm guessing a tile size (in powers of 2, like 32, 64, 128 etc pixels high and wide), total map size, index based contextual mapping (ex: if in the world map (I'm guessing it would be 0) 1 = grass tile, 2 = sand tile, 3 = water tile etc... if in a dungeon, specify...
- Sat Jul 19, 2008 12:14 am
- Forum: Support and Development
- Topic: Questions, suggestions, and introduction (not in that order)
- Replies: 7
- Views: 11164
Re: Questions, suggestions, and introduction (not in that order)
I think you pretty much answered all of my questions... well... except for the sound part anyways, I'll wait for rude's response then. On the game.conf idea... yeah, forget it... It was a stupid idea to begin with, something about me being worried that too many separate lua files would be in the roo...
- Fri Jul 18, 2008 10:44 pm
- Forum: Support and Development
- Topic: Questions, suggestions, and introduction (not in that order)
- Replies: 7
- Views: 11164
Questions, suggestions, and introduction (not in that order)
Hi, and thanks for building a very nice game engine ;) I'm pretty much a noob at lua and löve programing, but I have programmed in ActionScript, JavaScript, Visual Basic, Pascal, and a little bit of C (I'd say that in terms of programming skills I'm about intermediate). I'm thinking of starting a pe...