I'm thinking nested for loops that check every term against every term?
A little wasteful if done poorly, but should work.
Guess i'll eat those cookies mahself!
Search found 20 matches
- Tue Jun 22, 2010 3:19 am
- Forum: General
- Topic: Having trouble getting a program running
- Replies: 34
- Views: 7586
- Tue Jun 22, 2010 3:12 am
- Forum: General
- Topic: Having trouble getting a program running
- Replies: 34
- Views: 7586
Re: Having trouble getting a program running
How about an easy way to make sure all elements in an array are unequal?
Cookies in the oven.
Cookies in the oven.
- Tue Jun 22, 2010 2:51 am
- Forum: General
- Topic: Having trouble getting a program running
- Replies: 34
- Views: 7586
Re: Having trouble getting a program running
Resolved.
I changed "main" to "update"
Cookies for all!
I changed "main" to "update"
Cookies for all!
- Mon Jun 21, 2010 8:36 am
- Forum: General
- Topic: Having trouble getting a program running
- Replies: 34
- Views: 7586
Having trouble getting a program running
I'm trying to write a program that simulates a 7 card hand dealt randomly, and putting output to the console if the hand was good or bad, but I'm not getting anywhere at all. What is wrong? I'm not getting an error, just a blank console. function love.main() while total < 100 do while rand[1] == ran...
- Tue Apr 20, 2010 6:22 am
- Forum: Support and Development
- Topic: Sounds don't play, but only sometimes
- Replies: 5
- Views: 2952
Re: Sounds don't play, but only sometimes
or get Audacity and only use .ogg files.
I've had way more success getting my sounds to rapid fire with ogg over wav.
I've had way more success getting my sounds to rapid fire with ogg over wav.
- Sat Apr 10, 2010 6:52 pm
- Forum: Support and Development
- Topic: New to Lua and love
- Replies: 3
- Views: 3449
Re: New to Lua and love
I would start by returning to the wiki page and clicking on the link for love.audio. From here you should learn how to initialize/preload whatever sounds you want outside of your main loop using newSource. Then I would totally memorize love.audio.play( ____ ) because it's just that easy. Best of luc...
- Tue Apr 06, 2010 7:18 am
- Forum: Support and Development
- Topic: mouse position
- Replies: 1
- Views: 1457
mouse position
function love.mousereleased (x,y,button) ... love.mouse.setVisible(false) ... causes my mouse's position to become 0,0 for one frame upon moving the mouse for the first time after this is called. What is the best way to get around this? In my program my player is controlled by the position of the m...
- Tue Mar 23, 2010 4:22 am
- Forum: Support and Development
- Topic: Love bgmusic
- Replies: 1
- Views: 1554
Re: Love bgmusic
Another fun fact:
If I do not press "m" before another sound occurs, the music will not start.
If I do not press "m" before another sound occurs, the music will not start.
- Tue Mar 23, 2010 3:48 am
- Forum: Support and Development
- Topic: Love bgmusic
- Replies: 1
- Views: 1554
Love bgmusic
I'm trying to make any sensible way of playing background music with the option of letting the user stop it in-game. if key == "m" then love.audio.play(bgmusic) end This above works fine for me. If I press "m" then the music starts, and it is fantastic. However if I make any atte...
- Thu Mar 04, 2010 5:16 am
- Forum: Support and Development
- Topic: Sound Effect recycle problem
- Replies: 4
- Views: 2425
Re: Sound Effect recycle problem
noob solution, slowed down the wav, exported the ogg and got rid of the array...
wavs are broken.
wavs are broken.