Search found 56 matches
- Thu Nov 12, 2020 6:41 am
- Forum: Support and Development
- Topic: Can someone help me with this piece of code?
- Replies: 4
- Views: 5343
Re: Can someone help me with this piece of code?
Hi, welcome to the forums! It seems you missed to update your animation frame by frame. Try this: --load spritesheet. local imgsheet = love.graphics.newImage("sample.png") --frames variable to hold frames, currentFrame to hold our current frame. local frames = {} local currentFrame = 1 --c...
- Thu Nov 12, 2020 6:03 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722516
Re: What's everyone working on? (tigsource inspired)
Just a fun thing. Maybe Mr. Robot effect?
Takes a bunch of words and shows them in a fancy way. (like console screen)
https://github.com/nikneym/Love2D-Code-Screen
Takes a bunch of words and shows them in a fancy way. (like console screen)
https://github.com/nikneym/Love2D-Code-Screen
- Tue Nov 10, 2020 2:13 am
- Forum: Support and Development
- Topic: How to install?
- Replies: 1
- Views: 3814
Re: How to install?
Hi, welcome to the forums! It's easy to install LÖVE. Just go to the main page and under Windows Vista+ title (I consider you're on Windows) download the installer according to your system. If your pc supports 64-bit, download 64-bit installer or vice versa. After the installation complete, type lov...
- Mon Nov 09, 2020 9:58 am
- Forum: Support and Development
- Topic: Cannot print() from lua code to windows 10 powershell
- Replies: 3
- Views: 5416
Re: Cannot print() from lua code to windows 10 powershell
You have to change your build system in order to do that. Go to Tools > Build System > New Build System... in Sublime Text and paste: { "selector": "source.lua", "file_regex": "^Error: (?:[^:]+: )?([^: ]+?):(\\d+):() ([^:]*)$", "windows": { "cmd...
- Tue Oct 27, 2020 1:44 am
- Forum: Support and Development
- Topic: 2d collision with rotated pictures
- Replies: 12
- Views: 12907
Re: 2d collision with rotated pictures
Hi everyone, i have a big question. my problem is that i want make a collision system beetwen two rotated/angled sprites. theses sprites are both same sizes and they have rectangle form. I need it for the tank game i'm actually making and it's very urgent so i need your help. thanks in advance. SAT...
- Mon Oct 26, 2020 2:13 am
- Forum: Support and Development
- Topic: Help creating a multiplayer game
- Replies: 2
- Views: 5700
Re: Help creating a multiplayer game
I don't recommend starting with making a multiplayer game either but if you desperately want it, you can take a look at sock.lua , an ENet and lua-enet based networking library. It's easy to understand and has 3 good examples to work on. There are also lua-enet and luasocket but as far as I know, th...
- Tue Oct 20, 2020 6:43 pm
- Forum: Support and Development
- Topic: Circle V Rectangle Collision Response
- Replies: 2
- Views: 4917
Circle V Rectangle Collision Response
Hi, I'm trying to make basic physics simulations. I implemented Coding Math's Verlet Integration Tutorial to my project and I wanted to add a rectangle to interact with. Problem is, I don't know how to handle circle V rectangle collision. First I tried to make a solid rectangle. It went decently goo...
- Sun Aug 02, 2020 10:55 am
- Forum: Support and Development
- Topic: [Solved] Shooting towards the mouse with rotated image
- Replies: 5
- Views: 4660
Re: Shooting towards the mouse with rotated image
I've worked on your example and was able to accomplish. Thank you so much, another question of mine solved by pgimeno . Well, here is the updated code and gun image: graphics = love.graphics graphics.setDefaultFilter("nearest", "nearest") local gun = { img = graphics.newImage(&qu...
- Fri Jul 31, 2020 4:55 pm
- Forum: Support and Development
- Topic: [Solved] Shooting towards the mouse with rotated image
- Replies: 5
- Views: 4660
Re: Shooting towards the mouse with rotated image
Use some trig with the angle instead of integer constants in love.mousepressed. Something like this: Is it like creating an invisible circle around the gun and getting startX and Y according to it? I changed rad to 8 but because of the gun's origin, it still fires from beneath. I updated the draw f...
- Fri Jul 31, 2020 9:25 am
- Forum: Support and Development
- Topic: [Solved] Shooting towards the mouse with rotated image
- Replies: 5
- Views: 4660
[Solved] Shooting towards the mouse with rotated image
Solved! Updated version: graphics = love.graphics graphics.setDefaultFilter("nearest", "nearest") local gun = { img = graphics.newImage("gun.png"), x = 100, y = 100, } local angle = 0 local half_pi = math.pi / 2 local bul = { x = 0, y = 0, vx = 0, vy = 0, speed = 500, }...